> For the complete documentation index, see [llms.txt](https://capybara-nation.gitbook.io/capybara-nation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://capybara-nation.gitbook.io/capybara-nation/getting-started/country-alliances.md).

# Country Alliances

Country Alliances allow nations to collaborate and gain bonuses together for an entire week. This feature rewards coordination and long-term planning.

❓ How it works:

* Every day, players can vote for one country they'd like to form an alliance with.
* Players use their available voting power daily. Unused voting power expires at the end of each day.
* At the end of the week, the country that received the most votes becomes your nation’s official ally for the next 7 days.
* Each country can form multiple alliances if other nations choose it as their partner.
* Your country may form alliances with others, even if those countries choose different allies.

:arrow\_up: Bonuses:

* Every alliance provides a random income multiplier between 1.05x and 1.2x to all citizens of your country.
* If your country has multiple alliances, the bonuses stack multiplicatively.
* If two countries vote for each other and form a mutual alliance, the bonus is only applied once.

🗳️ Voting power:

* By default, each player has a voting power of 1
* Players in staking leagues will have higher voting power, please see the breakdown [here](https://capybara-nation.gitbook.io/capybara-nation/capydrop/golden-era/staking-leagues#voting)
* Voting power can be increased with Yuzu, where 1 Yuzu = 100 voting power
  * If you have voted already, and purchase voting power with Yuzu, the voting power will automatically be put to the country that was voted for
